Wednesday, January 11, 2012

Viability of a Medium

According to this and this it is not a good time to be in the business of distributing anime in the U.S. In other news a proposed live action revamp of a fabled anime and manga from the 80s called "Akira"  has hit a snag.  Economic realities and other factors beyond the scope of the current essay have all contributed to these recent debacles and these three events have made me reassess some long held ideas I've had.

I've always responded best to anime (and a lot of Asian cinema in general) to the unapologetic way they handle the emotions in their stories.  Characters die and people react realistically.  Heartbreak is felt through the animated avatar on the screen.  Despite all the great effort various US companies have done in giving us the anime industry here on these shores it will always be a niche market.  But, like any good consumer, I want more of what I love best about animation.  And for that I wish Hollywood filmmakers would embrace "the maturity" of anime.

Now, I have to be careful here because "maturity" is a loaded word.  We have lots of "mature" animation here in the U.S.  It's mostly relegated to sitcom style shows.  Those are fine.  In the 90s Warner Bros. animation gave us Batman: The Animated Series and eventually expanded it into a universe that encompassed the Justice League and others.  Disney had "Gargoyles."  Both of those shows worked as well as anything produced across the pond.  They had smart writing, fluid action, great art, terrific voice acting and genuine emotional content.  There are others but they are exception, not the rule.

All this is to say I wish Hollywood would embrace animation as a medium that is just as viable as live action.  There's room for the animated sitcom and the 90 second Looney Toon style gag show.  But what I want is a story.  And for me, that's a set of characters that I can care about and be emotionally moved on whatever journey they happen to be on at the moment.

And in my ideal world, "Akira" would cross an executive's desk and in sheparding it to various companies for production, one of those companies specializes in animation.  And no one blinks.

 

Tuesday, January 10, 2012

Multiple Wishes for New Stories in 2012

To commemorate a new year and to give a sense of professionalism to this blog I'm going to develop a mission statement here for 2012.  In no particular order here are the things I wish for not only in my own work but others involved in the storytelling arts. 

1.  Take 3 to 6 months to produce a novel rather than 3 to 6 years like my last endeavors.  No writing is ever wasted but I finally feel I have a voice I actually like and, at least with this current project, a set of characters I love and genuinely surprise me now and again. 

2.  Stop breaking your own rules when telling your story.  I see this in all genres and my own writing from time to time but let this example serve best.  How does a telepathic mutant suddenly develop diamond hard skin as a "secondary mutation?"  (This is Emma Frost, from the X Men, by the way).  What?  Being a telepath wasn't interesting enough?

3.  If a video game requires a narrative (beyond being an obstacle course) get us emotionally involved to drive the narrative. 

4.  Finally, remember if it isn't working for you, it's not going to work for others.

If I stayed true to my convictions, hopefully this blog will look a little more active in the coming year.  Regardless, see something awesome, experience an electrifying emotion, and never stop creating.